I still can't see your problem, also I don't know why you use this thing for TW. TWs files are compiled AND compressed and still are bigger then Gens Edited Januby Sonic Also just look at the amount of data TW has compared to Generals. Your method works only until you don't have any CYs.Īlso for the xml vs ini thing: this is actually quite untrue, especially complex objects and lists are easier in xml. To give free vision I suggest spawning an inert shroud clearer as starting unit. Place and compile that in AdditionalMaps, which I have no idea if TibEd even supports.įor 3 just add the required command buttons to your CYs and Cranes. Though I guess for 1 you have to change "UseBehindBuildingMarker = Yes" to "UseBehindBuildingMarker = No" in GameData.ini?įor 2 you have to create a xml called something like MapMetaData_Global.xml (where the Global can be replaced by anything) I have no idea how TibEd works, I also don't know about 1, but 2 and 3 are done in xml.
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